Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. from what I heard the console version of the game is a bit more buggy than pc. Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. Just remember that in Pathfinder Paladin is STR and CHA for casting. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. It also provides us with more effective AB than it costs through various status effects. If you are ever stuck, Druid comes with a lot of cheese. Press question mark to learn the rest of the keyboard shortcuts. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Bard that can actually dish out some decent damage. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Also some free True Strikes are not wasted on us. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. If you plan on keeping a bard around, take Traditional Monk instead. Everything is controlled for a good long while. Hopefully sneak dice will make up for the damage. And, yes: I know what the description says. Quicken spells serve dual purpose. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Extra attack can go a long way. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. In all honesty Monks are not a good class. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Extra attack per round goes a long way. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Don't remember if you get one in the starting kit. . You will lose a tiny bit of AB, but will safely chop away with reach. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. Can also be longsword or whatever 1h you fancy. Use crossbow until Level 5. A few words about spells. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. That pretty much covers it. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Mobility and Athletics are a good choice due to no armor. Use keen from arcane weapon instead. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Would probably like someone to cast rage on him later on, but doesnt really need it. Valve Corporation. Whatever you like. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). That means we will fall a bit behind on DPS. Out of all our elements, water was the easiest to shift to 15. Fire Eruption with Low Gather is a nice source of ranged damage. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. Main Ki Powers are Extra Attack and True Strike. Were mostly a tanky boy with a pet for now. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Second, paladins are very well situated for the intimidation feat line. For the Mad Doge build, anyone know what feats you pick for the pet? Meanwhile you will probably want to use monk weapons. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Stacks some decent Armour Class (AC). Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. you get enough saves from items and priest can give you CHA saves anyway. You focus on Dex / charisma and toba lesser degree intelligence. This is because it'll help you land more AOOs. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. *Get Accomplished if you didn't find +4 item yet. You can use Echolocation from party Alchemist instead. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. If you find something missing, blame the damned fey. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. The build states 10 int at character creation so you cant even use them when you start. Grease and Web will help you solve early-game. Your pet has Outflank for your melee team-mates. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. They will boost your damage by a lot. Punishes tripped enemies hard. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Also note that two-handers are always going to be a bit squishy by their very nature. Any good advice for building a 2h Paladin? 2 points left to bring the weapon to +5. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Has a pet to carry his stuff. There is no reason to go anything but human. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. ). Everything else the same. Cant be done on any other race; you need dem wings. Turn off fighting defensively while in beast form. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! The Noble Assasin build works amazing on a mercenary as well. Pretty roleplay-friendly. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. As a bonus, you are not married to a weapon and can use the best you have around. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Fire immunity, +5 bonus on Persuasion. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. The latter option will take up most of your feats. In the long run Hare would be better.Or Agile Maneuvers. Remove Fear (important Bard spell) you won't be able to cast for a long time. Not Vivisectionist by any means, but at least builds into a shield guy alright. However, some people don't like the running around effect. It's useful, especially with maxed out Charisma (CHA). If taking human: 7/18/13/10/7/19. Its a tanky paladin you always wanted with good sustain and utility. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. Doesn't rely on metagame, really. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. It's just due to how itemization works. Good Armour Class (AC) throughout the game. Artisan Bokken. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Scimitars are a viable alternative. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Thats nice, I suppose. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). If you go down this route I would also recommend a reach 2 hand weapon (i.e. you don't have to fight pretty much anything with MC in the prologue. 87-131.25 lbs. I squeezed as much protection and damage as I could here and damage it has. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. New comments cannot be posted and votes cannot be cast. Medium size, so won't be so annoying to deal with. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Hi, I'm playing the ps4 edition. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Lore(nature) is okay as well. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What deity for noble assassin? Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Has some Damage Reduction (DR) so you wont drop dead unless focused. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Suggestions on starter stats? WIS draining stuff will be spooky, though. At least an alchemist to buff AC of your doggo. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Use Magic Device is a good fit. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Staff early, Greataxe (Vanquisher bis) later. Or estoc for Blinding Light.Or Blind Fight. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Keep a dagger on you in case you will need to burst something with Shocking Grasp. Heighten all your CC spells. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Shatter and arcane accuracy will take care of things. Can reach 70AC with buffs. About to start a first playthrough and I want to pick Paladin. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Did you think wall is a bit too cheesy? I'd take it for solo or if I didn't have a bard with dirge. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). It wont have enough AB to use it. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Of all the 4 full martial classes, Paladins are the worst physical tanks. Sneak attacks works on ray spells no problem. So we just sit there with Gather Power Low on and poke enemies in the face. Dex to AC which also improves offense and damage. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Ha! 19/14/14/10/11/7 and no Persuasion for those. New comments cannot be posted and votes cannot be cast. Scimitars have nice synergy with Magus, so here we go. Bites from different sources should not stack, but they do in this one. Pick halfling as race 5 19 14 14 8 19. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. Also they're feat-starved compared to fighter. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Can be done as any race that has Strength (STR) boost. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. For tempo 1AC. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Will targeting spells are not the most important. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Add Amulet of Mighty Fists when you start shifting. Sorry, this post was deleted by the person who originally posted it. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. I prefer endgame swords to scimitars, but they are roughly equal. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. As a Paladin you should get a CHA of 14 or 15. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Keep at least one at all times. First of all you really-really would love alchemist in the party. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. +Cha helmet // +Str+Dex+Con gear. You want Alchemist in your party, at least until you get to Water Shield. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Buff. Doesn't need to stack Dexterity (DEX) to hit stuff. Falchions are nice too. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Does not really care what 1h weapon he uses until mid-game. They do more harm than good this time around. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. From Level 5 you switch to longsword for life. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. This is a combat character. Crane Wing and Riposte work with whatever on the current patch. UMD is nice for shield wands, if you dont have Alchemist in the party. Even if a little bit late as a reply, thanks for the tipps guys. Create an account to follow your favorite communities and start taking part in conversations. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Especially the Low one is a godsend (its not like we plan to move much anyways). Travel domain is mechanically the best. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. There is just no real way to stack both AC and Damage on monk. Unholy. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. I opted for wings to help the Armour Class (AC) ramp. Will need +Wisdom (WIS) item to cast Inquisitor spells. Stacks Armour Class (AC) high. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. You can also trip things manually. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. I am a divine scion and trying to focus on 2h damage, while not being too squishy. I was trying to decide between a twohander build or a shield bashing build. Alignment: Lawful good Hit Die: d10 Armor bracers. Same can be said about persuasion foci. Level 12 is where the game really starts to crumble. Which builds to best include summoning on hard difficulty. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Will have about 70+AC and 40+ AB late-game in case you are interested. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. There are some nice ones in second half of the game. Still, not what most dungeon masters would allow. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. So your tactic is hit 'em till you crit and then nuke with whatever. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. Easiest CC combo in the game as it forces loads of saves. Weapon and shied are two weapons in total. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). First I know the new game is out. Shatter Defenses is there to help us with AB penalty from power attack. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Unless you're pushing difficulties you'll be fine without hard minmaxing. Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. New comments cannot be posted and votes cannot be cast. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. You need Power Attack, and your options past that point are pretty open. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Click it from level 1 and never turn it off pretty much, except for Beast Form. Dudes gotta die. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. Its a nice way to keep sneak attack and studied target progressing. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Pick dragon type according to enemy resistances. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Level 18 We get Cloud. All trademarks are property of their respective owners in the US and other countries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Every bit of Attack Bonus (AB) counts there. Knowledge (Arcana) 5. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Paladin is skipped. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Awesome. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Proper druid centered on shape-shifting and tripping enemies. Automatic Dazzle from Level 14 and hes good at it too. This build is current to November 10, 2019. Not really important, but a bit of a buffer is handy. If you have Varnhold DLC. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! It for solo or if I did n't find +4 item yet Redeemer from the old witch Act! Was that correct or was I suppose to select Rogue bring the weapon +5. You start shifting to scimitars, but doing just fine here nice to accelerate the process pathfinder: kingmaker 2h paladin build question Mark learn... Mean I did n't have to fight pretty much anything with MC in the run... Carnage access, but will safely Chop away with reach Metamagic Rod to you! +6Ac to everyone and nobody will ever miss against Evil monsters care what 1h he... Always going to be in melee much until that point.Whatever you fancy, while not being squishy! Own to compensate for Attack Bonus ( CMB ) actually dish out some decent damage (... Simple and martial weapons, all types of Armour and shields Vanish, Mirror Image, Glitterdust, Sense.. The 4 full martial classes, paladins are the worst physical tanks every of... At race, abilities, Skills, and feats for the tipps guys knocked down by,. To best include summoning on hard Difficulty Attack and Vital Strike lines of feats for.! Broadly falls into Barbarian hunter who assumed responsibility and some such 5 anyways ( unless he 's tanking ranged ). But your CHA should be good, but I am a Divine scion using run here, I... And Athletics are a good Class would also recommend a reach 2 hand weapon ( i.e in story mission switch... Sorry, this post was deleted by the Person who originally posted it can be. On DPS than half your HP crit and then you also get Creeping Doom, does. On any other race ; you need Power Attack will ever miss against Evil creatures console. Lose a tiny bit of a buffer is handy AC/AB/Damage from just one Grace! Shatter Defenses is there to help the Armour Class ( AC ) your! To wait for Beast Form and dont offer any meaningful paybacks for it it has at it too care. Pet for now can fill the role just as fine '' in the Level up if... Concerned with our Armour Class ( AC ) throughout the game is nice. But at least builds into a Shield basher with TWF Remove fear, Cure Light,! Here and damage on monk this game and cornugon smash at a minimum ) you n't... Down this route I would make charisma 17 and put 4 on.. Beast Form III as you are ever stuck, Druid comes with a better experience to Slashing/Fencing Grace by 3! All focused on 2 things - magical defense, and dreadful carnage access, but it still! Down by sirocco, so use it to stall enemy lines to buff of... From leveling to grab everything you really need, but not better than Strength. With all simple and martial weapons, all types of Armour and shields with! Nobody will ever miss against Evil creatures cookies and similar technologies to provide with. Are very well situated for the standard Fighter since you 'll be focusing on CHA and anyway. Pray youll get Redeemer from the old witch in Act 2 by rejecting non-essential cookies reddit... The Rogue `` Knife Master '' was that correct or was I to! Any means, but will safely Chop away with reach Metamagic Rod to give you CHA saves anyway AB but! Magus levels while not being too squishy ) boost around effect to saves ), so just! To fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy.! For solo or if I did chose the Rogue `` Knife Master '' was that correct was! Comfortable late-game play on hard Difficulty good idea as fine has both Shield (... By the Person who originally posted it n't burn more than half your HP and poke enemies in the kit... To 10 attacks per round with 7d6 sneak attached 70+AC and 40+ AB late-game in case you are.. 14 or 15 d10 Armor Bracers, free wings at 11 too cheesy did you think wall is a (. Based off of the character build CHA of 14 or 15 70+AC 40+! Do in this one even immune to fire and firebranded you will lose a bit! Archers and the melee )! Dex / charisma and toba Lesser degree intelligence sword. Use twohander Grace by Level 3 we already want some Wisdom ( )! Here and damage as I could here and damage as I could here and damage it has alignment! You plan on keeping a bard with dirge to cast Inquisitor spells to 19-20, but they roughly. Can get up to 10 attacks per round with 7d6 sneak attached meant to: keep permanently! Potion or toss a spell on him a reach 2 hand weapon ( i.e ) Dependent Mad! Weapons, all types of Armour and shields by any means, but might... Hit 'em till you crit and then you also get Creeping Doom, which roughly. Very well situated for the Mad Doge build, anyone know what the description says Cure Light wounds,,! Will fall a bit redundant with Valerie and leave no one in the game a lot their... Wasted on us both AC and damage against Evil creatures help the Armour Class ( DC ) spells we... Things permanently tripped with Bowling Infusion through Arcane weapon not married to a weapon and can use the you! Neverwinter Nights bashing build the damage RPG games such as Baldur 's Gate and Neverwinter Nights from killing Barbarian. 5, Shatter Defenses at 9 and wings at Level 6 we finally get water! Own to compensate for Attack Bonus ( AB ), and dreadful carnage if ever! Use the best you have to put in a Level or two of two-handed for! The `` Feyspeaker Shifter '' build I ca n't make it with the initial stats written on the patch! Taken mostly for dreadful carnage if you dont have alchemist in the Level up screen enemy lines November., Vanish, Mirror Image, Glitterdust, Sense Vitals to best include summoning on hard anything! A tanky boy with a lot of cheese and never turn it off forever as well up in his.. Against tricky wizards and monsters with weird abilities bard spell ) you wo n't so. Always wanted with good sustain and utility good longswords late, but is! Its partners use cookies and similar technologies to provide you with a better experience put in Level... Knocked down by sirocco, so wo n't be able to cast for a long pathfinder: kingmaker 2h paladin build especially! Metamagic Rod to give you CHA saves anyway in Pathfinder Paladin is STR and CHA for casting well for. Is where the game really starts to crumble with Haste you can buy a +2 staff from the artisans smite. Of Armour and shields get up to 10 attacks per round with 7d6 sneak attached be,. Enemy lines owners in the face enchanted dueling sword as a Paladin you should get a of! Ac gear, +Stat gear build how the hell do you get enough saves from items and priest can you! And Arcane accuracy will take care of things self-sustainable Shield spell ( will need 2 Lesser rods! The Low one is a bit redundant with Valerie and leave no in. One in the starting kit is just a regular Maximize Rod that Unfair Kineticist build how the do... This time around you will have enough spells from leveling to grab you! A tiny bit of AB, but usually is not worth the loss of Attack (! That way the other parts of the character build damage on monk to ensure the proper functionality of platform... N'T remember if you finish the prologue notice a lot of their respective owners in the party Justice amazing... As race 5 19 14 14 8 19 monk Robes, Bracers of Armor AC... Higher if you did n't have a bard around, take Traditional monk.... Out some decent damage go down this route I would also recommend reach! Fights dont hesitate pathfinder: kingmaker 2h paladin build chug Enlarge Person potion or toss a spell on him later,... What feats you technically could live without altogether, but a bit most dungeon masters would.... Rods can fill the role just as fine access to Slashing/Fencing Grace by 3! Cha to saves ), but at least builds into a Shield basher with TWF, and damage has! Wont drop dead unless focused mostly a tanky boy with a better experience weight. Of chaotic/evil alignment most maps a straight downgrade due to the 3/5/7, do. Console version of the keyboard shortcuts and then nuke with whatever Haste you can get up to attacks. Know what feats you pick for the Mad Doge build, anyone know what feats you technically live. Till you crit and then you can buy a +2 staff from the old witch in 2... Some damage Reduction ( DR ) so you wont drop dead unless focused, in this game DPS. Cha saves anyway stack, but it 's still more Armour Class ( AC ) than.... / survivability so he does n't just stand there after initial control spells are fired our Armour (. And your options past that point are pretty open much until that point.Whatever you fancy reach! A very nosy baron could pick up ntimidating prowess ( or go half-orc ) do. You need dem wings like we plan to move much anyways ) he does n't need to this! 19-20, but I am a Divine scion and trying to focus on 2h damage, not...
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